The game is not about leveling up the character as quickly as you can and speed running through all the content.Īs such, the pace of the game is designed to try and touch the player’s emotions by giving enough time and space and allow them to “take-in” the various atmosphere. Traveling on foot is slowest but you can go where other forms of transportation cannot take you.Īnother design aspect we wished to show is the overall tone, manner, and pace of actual gameplay. You can travel on foot, on a horse (or a mule to be exact…), in vehicles, and of course on a train. Regardless of mission content, you are free to roam the world map. There are of course instances where you can zoom in further to an actual real-time gameplay level where you can perform all the real-time actions, attend to Billy’s (the protagonist) needs, and fulfill your missions.
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